我正在使用Pygame编写小型游戏,但不确定如何获得鼠标点击。我已经弄清楚了一点,但是说实话,我没有最好的时光。
这是我所拥有的:
import pygame
pygame.init()
def menu():
title_font = pygame.font.SysFont("monospace",64)
button_font = pygame.font.SysFont("monospace", 30)
screen_size = (1280,950)
screen = pygame.display.set_mode(screen_size)
background = (255,255,255)
screen.fill(background)
play_button = pygame.Rect(250,600,200,100)
quit_button = pygame.Rect(850,600,200,100)
controls_button = pygame.Rect(550,600,200,100)
pygame.draw.rect(screen, (0,255,0), play_button)
pygame.draw.rect(screen, (255,0,0), quit_button)
pygame.draw.rect(screen, (255,229,0), controls_button)
title = title_font.render("Fightastic!", 1, (0,0,0))
screen.blit(title, (450,300))
play_text = button_font.render("START",1,(0,0,0))
screen.blit(play_text, (310,635))
quit_text = button_font.render("QUIT",1,(0,0,0))
screen.blit(quit_text, (910,635))
controls_text = button_font.render("CONTROLS",1,(0,0,0))
screen.blit(controls_text, (580,635))
buttons = [play_button, quit_button, controls_button]
while True:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
exit()
mouse_cursor = pygame.mouse.get_pos()
mouse_pressed = pygame.mouse.get_pressed()
option = 0
for i in range(len(buttons)):
if buttons[i].collidepoint( mouse_cursor):
option = i+1
if option == 1:
print ("YO I GOT CLICKED")
elif option == 2:
print ("CLICKED MY DUDE")
elif option == 3:
quit()
pygame.display.update()
menu()
游戏菜单是唯一需要单击的部分,所以这就是我已经展示的全部。
谢谢!
您已经可以pygame.mouse.get_pressed()
使用它来检查单击了哪个按钮。
option = 0
if mouse_pressed[0]: # check if left button was clicked
for i, but in enumerate(buttons, 1): # get button and its number
if but.collidepoint(mouse_cursor): # check collision
option = i # remember button number
break # no need to check other buttons
但是使用pygame.mouse.get_pressed()
会产生一个问题-True
按住鼠标按钮时,它会一直返回(因此每秒似乎有多次点击),因此,如果您更改屏幕上的按钮,并且新按钮将位于同一位置,则它将自动单击新按钮按钮。更好地使用event.type == pygame.MOUSEBUTTONDOWN
它只创建一键。
while True:
option = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
for i, but in enumerate(buttons, 1):
if but.collidepoint(event.pos):
option = i
break # no need to check other buttons
if option == 1:
print ("YO I GOT CLICKED")
elif option == 2:
print ("CLICKED MY DUDE")
elif option == 3:
quit()
pygame.display.update()
顺便说一句:
您可以保留带有回调的按钮(函数名称不带()
)
buttons = [
(play_button, play_function),
(controls_button, control_function),
(quit_button, quit_function),
]
然后您可以直接调用函数/回调(使用()
),而无需option
if event.type == pygame.MOUSEBUTTONDOWN:
for rect, callback in buttons:
if rect.collidepoint(event.pos):
callback() # execute function
break # no need to check other buttons
完整的工作代码
import pygame
# --- constants --- (UPPER_CASE_NAMES)
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 950
WHITE = (255, 255, 255)
# --- functions --- (lower_case_names)
def play_function():
print("YO I GOT CLICKED")
def controls_function():
print("CLICKED MY DUDE")
def quit_function():
pygame.quit()
quit()
def menu(screen):
# - init -
title_font = pygame.font.SysFont("monospace", 64)
button_font = pygame.font.SysFont("monospace", 30)
# - objects -
play_button = pygame.Rect(250,600,200,100)
quit_button = pygame.Rect(850,600,200,100)
controls_button = pygame.Rect(550,600,200,100)
buttons = [
(play_button, play_function),
(controls_button, controls_function),
(quit_button, quit_function),
]
# - draws -
screen.fill(WHITE)
title = title_font.render("Fightastic!", 1, (0,0,0))
screen.blit(title, (450,300))
pygame.draw.rect(screen, (0,255,0), play_button)
play_text = button_font.render("START",1,(0,0,0))
screen.blit(play_text, (310,635))
pygame.draw.rect(screen, (255,0,0), quit_button)
quit_text = button_font.render("QUIT",1,(0,0,0))
screen.blit(quit_text, (910,635))
pygame.draw.rect(screen, (255,229,0), controls_button)
controls_text = button_font.render("CONTROLS",1,(0,0,0))
screen.blit(controls_text, (580,635))
pygame.display.update()
# - mainloop -
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
for rect, callback in buttons:
if rect.collidepoint(event.pos):
callback() # execute function
break # no need to check other buttons
clock.tick(5) # 5 FPS - to slow down game and use less CPU
# --- main ---
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
menu(screen)
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