我找到了这个用于将 Canvas 导出和保存为 png 的文档。它给出了以下代码:
var Imaging = Windows.Graphics.Imaging;
var picker = new Windows.Storage.Pickers.FileSavePicker();
picker.suggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.picturesLibrary;
picker.fileTypeChoices.insert("PNG file", [".png"]);
var imgData, fileStream = null;
picker.pickSaveFileAsync().then(function (file) {
if (file) {
return file.openAsync(Windows.Storage.FileAccessMode.readWrite);
} else {
return WinJS.Promise.wrapError("No file selected");
}
}).then(function (stream) {
fileStream = stream;
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
return Imaging.BitmapEncoder.createAsync(Imaging.BitmapEncoder.pngEncoderId, stream);
}).then(function (encoder) {
//Set the pixel data--assume "encoding" object has options from elsewhere
encoder.setPixelData(encoding.pixelFormat, encoding.alphaMode,
encoding.width, encoding.height, encoding.dpiX, encoding.dpiY,
new Uint8Array(imgData.data));
//Go do the encoding
return encoder.flushAsync();
}).done(function () {
//Make sure to do this at the end
fileStream.close();
}, function () {
//Empty error handler (do nothing if the user canceled the picker
});
在'encoder.setPixelData' 区域,他们使用一个名为'encoding' 的对象来设置所有值,但没有解释在前面的任何步骤中如何创建这个对象。
我如何创建这个“编码”对象来完成这个例子?
我找到了另一种保存画布的方法,仍然没有解决我最初的问题
我可以将画布转换为 blob 流并将其保存到 png 文件中
function saveCanvasAsImage(canvasElement) {
var picker = new Windows.Storage.Pickers.FileSavePicker();
picker.suggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.picturesLibrary;
picker.fileTypeChoices.insert("PNG file", [".png"]);
var input, output = null;
var blob = canvasElement.msToBlob();
return picker.pickSaveFileAsync()
.then(function (file) {
if (file) {
return file.openAsync(Windows.Storage.FileAccessMode.readWrite);
} else {
return WinJS.Promise.wrapError("No file selected");
}
})
.then(function (op) {
output = op;
input = blob.msDetachStream();
return Windows.Storage.Streams.RandomAccessStream.copyAsync(input, output);
})
.then(function() {
return output.flushAsync();
})
.done(function() {
input.close();
output.close();
}, function(e) {
// handle error here
});
}
不幸的是,它使用透明背景保存,但也许有一种方法可以让我的画布具有白色背景。
[编辑] - -
所以我找到了一种更直接地回答我原来问题的方法:
function saveCanvasAsImage(canvasElement) {
var Imaging = Windows.Graphics.Imaging;
var picker = new Windows.Storage.Pickers.FileSavePicker();
picker.suggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.picturesLibrary;
// picker.fileTypeChoices.insert("JPEG file", [".jpg"]);
picker.fileTypeChoices.insert("PNG file", [".png"]);
var fileStream, decoder, encoding, pixels = null;
var encoderIds = {
'.png': Imaging.BitmapEncoder.pngEncoderId,
'.jpg': Imaging.BitmapEncoder.jpegEncoderId
}
var encoderId = encoderIds['.jpg'];
var blob = canvasElement.msToBlob();
return Imaging.BitmapDecoder.createAsync(Imaging.BitmapDecoder.pngDecoderId,
blob.msDetachStream())
.then(function (dc) {
decoder = dc;
return picker.pickSaveFileAsync();
}).then(function (file) {
if (file) {
encoderId = encoderIds[file.fileType];
return file.openAsync(Windows.Storage.FileAccessMode.readWrite);
} else {
return WinJS.Promise.wrapError("No file selected");
}
}).then(function(stream) {
fileStream = stream;
var transform = new Windows.Graphics.Imaging.BitmapTransform();
return decoder.getPixelDataAsync(
decoder.bitmapPixelFormat,
decoder.bitmapAlphaMode,
transform,
Windows.Graphics.Imaging.ExifOrientationMode.respectExifOrientation,
Windows.Graphics.Imaging.ColorManagementMode.colorManageToSRgb
);
}).then(function (pixelProvider) {
pixels = pixelProvider.detachPixelData();
return Imaging.BitmapEncoder.createAsync(encoderId, fileStream);
}).then(function (encoder) {
encoding = decoder;
//Set the pixel data--assume "encoding" object has options from elsewhere
encoder.setPixelData(encoding.bitmapPixelFormat, encoding.bitmapAlphaMode,
encoding.pixelWidth, encoding.pixelHeight, encoding.dpiX, encoding.dpiY,
pixels);
//Go do the encoding
return encoder.flushAsync();
}).done(function () {
//Make sure to do this at the end
fileStream.close();
}, function () {
//Empty error handler (do nothing if the user canceled the picker
});
}
我已经注释掉了另存为 JPG 的能力,因为这是一个新问题,但这适用于 png
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