如何将RGB图像转换为其灰度颜色空间?我可以找到很多针对iOS的代码,但找不到针对macOS的代码。而且Apple的文档都以客观的C ....
let width = image.size.width
let height = image.size.height
let imageRect = NSMakeRect(0, 0, width, height);
let colorSpace = CGColorSpaceCreateDeviceGray();
let bits = image.representations.first as! NSBitmapImageRep;
bitmap!.representationUsingType(NSBitmapImageFileType.NSPNGFileType, properties: nil)
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue);
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue);
context.draw(image.cgImage!, in : imageRect);// and this line is wrong obviously..
这就是我到目前为止所得到的..只是从互联网上复制和粘贴..但是我不知道如何进一步...
我找到了一种有趣的方式来执行此操作。.我的代码只是从下面的三个来源中复制而来。
我的代码:
func saveImage(image:NSImage, destination:URL) throws{
let rep = greyScale(image);
var data = rep.representation(using: NSJPEGFileType, properties: [:]);
try data?.write(to: destination);
}
// rgb2gray
func greyScale(image: NSImage) -> NSBitmapImageRep{
let w = image.size.width
let h = image.size.height
let imageRect : NSRect! = NSMakeRect(0,0, w, h);
let colourSpace : ColourSpace! = CGColorSpaceCreateDeviceGray();
let context : CGContext! = CGContext(data: nil, width: Int(w),
height: Int(h), bitsPerComponent: 8,
bytesPerRow: 0, space: colorSpace,
bitmapInfo: CGImageAlphaInfo.none.rawValue);
context.draw(nsImageToCGImage(image: image), in: imageRect);
let greyImage : CGImage! = context.makeImage();
return NSBitmapImageRep(cgImage: greyImage);
}
func nsImageToCGImage(image: NSImage) -> CGImage{
if let imageData = image.tiffRepresentation as NSData! {
let imageSource : CGImageSource! = CGImageSourceCreateWithData(imageData,
nil);
let image = CGImageSourceCreateImageAtIndex(imageSource, 0, nil);
return image;
}
return nil;
}
我仍在尝试了解其背后的原理。
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